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NAVYFIELD2

General Discussion

Morale System

5/6/2016 4:54:39 PM
Avatar civileng

["I spent all afternoon writing this but then I closed it by accident. Such misfortune!" - Wednesday 2016]

 

Would it be prudent to disable morale loss until the population condition changes? Or perhaps abolish it altogether? Navyfield provides behavioral micro-reinforcements through the satisfaction of landing clean shell or torpedo salvos that devastate an enemy player. But the morale system does the opposite - losing morale is akin to another player "stealing" the progress you've made in the game, because you lose some and they gain it. The idea that every sortie risks your morale makes losers want to quit and winners uneasy about entering queue without a strong platoon that often overwhelms the matchmaking system.

 

I'd like nothing better than to spend an hour or two playing NF2 nonstop, but consider: if a superplatoon is dominating, it makes the losing victims want to quit until the platoon dissolves or gets tired of playing. And if you're on the winning side, you get "win-guilt" about all the morale people are losing and it makes you want to take a break so the population can recover. People have told me things like "Okay I'll just afk until you quit" which can be pretty depressing.

 

In the spirit of getting rid of all the negative reinforcements that make people quit NF2 prematurely, I propose that morale loss should be temporarily disabled. Additionally, it might also be a good idea to remove the winrate % stat from the harbour window - let people calculate it manually from their captain page (which records their lifetime wins) so it only bothers the professionals who really care about it.

 

P.S. Does anybody know what that ship is in the top of the Forum background? I've been searching forever and I don't know where the "921" painted on the bow comes from.

 

 

 

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