I have over 1,200 games with a 74% win rate and have grinded every class.
Here is how I currently (7-3-2015) rank the ship classes and what could be done to even them out.
This assumes normal morale; if 200% morale bb's jump to #2
1 - CV (most dominant class in the game).
Decrease Aircraft space by 20%. Planes should be precious at this point I don't even bother returning fighters home when they are low on fuel.
Decrease Acceleration by 20%
Decrease Turning rate by 15%
Bomber Loading Speed should be increased by 10%
Medium bombers can drop mines.
2. CA
Decrease Acceleration by 15%
Decrease Turn Speed by 10%
Decrease Range by 10%
Decrease DP by 15%
Decrease speed by 5%
Increase base capture ability.
3. CL
Decrease Scout to 3
Ability to switch out torp racks for depth charges.
Remove friendly fire damage from mines.
4. BB
Decrease Scout to max of 4
2ndary guns should be allowed to attack surface targets like CA
Increase DP by 10%
Decrease acceleration and turning by 10%
Decrease overheat acceleration by 25%
5. DD
Decrease Depth Charge dmg by 35%
Increase Torpedo dmg by 15%
6. Sub
Increase speed of subs (non tier 11) to 27 knots and allow subs to overheat underwater.
Subs Sonar increases vision by 300% for 3 seconds after activation.
Reload time decreased by 20%
Torpedo dmg increased by 15%
Minimum arming range increased by 100%
Damage taken by shells at periscope depth (one) decreased by 50%
Reload status indicator for each torpedo tube